Archive for May, 2005

May 20 2005

Myghty Cool

Published by Chris McAvoy under Python

I’ve been playing around with Myghty for the past few days, rewriting some stuff that I did in Plone. I’ve been myghty impressed, not only with the system itself, but with the potential for bad puns in blog entries about it. I owe the chiPy world a review of Practical Common Lisp soon, once that’s finished I’ll try and summarize some Myghty thoughts. The sneak preview is: “it’s very cool.”

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May 13 2005

May chiPy Meeting

Published by Chris McAvoy under Python

Ian presented Paste last night at the chiPy meeting. It’s a project with a lot of potential. I didn’t realize that others had started writing to it as a basis for other projects. Both Subway and Myghty have announced support for Paste, which is pretty exciting. Nice work Ian, great presentation.

We’re going to do a series of lightning talks next month. I think I might do an introduction to handling dates in Python, kind of basic, but it will be interesting if you’ve never worked with dates before. Date math is sort of a hobby. I like Date modules. If I was more with-it, I’d break out that BOE-Bot I have sitting in my office and write some cool Python bit to make it do funny things. Get with-it. Make robots!

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May 13 2005

Wired News: Decoding Bees’ Wild Waggle Dances

Published by Chris McAvoy under BeeSim, Projects, Perl

Wired News: Decoding Bees’ Wild Waggle Dances

Very cool…I might look into getting a copy of that Nature. My Bee project is buzzing along nicely. This morning on the train, I got the Bees to find flowers and bring nectar back to the hive. I’ll try and do a check in soon.

I think I’m going to build a Cocoa interface to the library, just to sort of monitor stuff. I still haven’t decided what I ultimately want to do with the library, most likely it will just be a fun OO Perl exercise, but there’s some potential for more fun with it. It is super slow right now. The map is one big array of location objects. All map “math” is done by traversing that array, which is sort of ridiculous, given each location has it’s own x,y coordinate. I did the array thing because it was easiest to get started with. If I can optimize that a bit, I’ll be in much better shape. I’ve read a teeny tiny bit about representing chess boards in memory, I’m not sure if this is a situation that that sort of idea could be applied to.

I’m really not sure what the industry standard way to represent “space” in memory is. Fun fun.

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May 12 2005

Comments Back On

Published by Chris McAvoy under Blog

Yeah! Thanks Ed! Get to commentin’!

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May 05 2005

Cinco de mayo - Wikipedia, the free encyclopedia

Published by Chris McAvoy under Blog

Cinco de mayo – Wikipedia, the free encyclopedia

Good cocktail conversation for today. You’re welcome.

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May 04 2005

Backpack: Bee Sim Project

Published by Chris McAvoy under BeeSim, Projects, Perl

My first public Backpack page: Backpack: Bee Sim Project.

Not much up there, but it’s a start. I’ve been tinkering with the package here and there over the past couple of train rides. I can create a world, and am working on the stuff to populate it. I’m going to put my design cards into some sort of UML and pop a picture up on the Backpack page. For now, it’s all on index cards.

Also, I’ve been working on it on my laptop, and haven’t added it to my public Subversion repository just yet. I will. Get ready.

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May 04 2005

Comments Turned Off

Published by Chris McAvoy under Blog

Sadly, the spammers have won. I had to turn off comments this morning.

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